"'Addressless' takes pains to show that people experiencing homelessness are more than just numbers on a caseworker’s docket. Then the show shrinks them down to numbers anyway...More irksome, 'Addressless' doesn’t follow through on its choose-you-own-adventure premise...Even if 'Addressless' sometimes sacrifices deep identification to its game structure, it wants us to do better, and the show’s chat function provides a list of resources to enable that."
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"Imaginative, interactive and illuminating...This global premiere from Rattlestick Playwrights Theater doesn't gamify the lives of 'addressless' people at the expense of their dignity; rather, it builds emotional and ethical momentum as a multi-player audience-inclusive virtual experience that breaks the fourth wall through a creative combination of recorded performances, voiceovers, animation and real-time interactive discussion."
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Turning the plight of New York City’s homeless into a game is an iffy proposition to say the least. At best, the audience for the theatrical effort, Addressless: A Walk in Our Shoes, learns about the daily terrors facing this disenfranchised population; at worst, the interactive game overshadows the very same awful truths turning homelessness into a superficial search for more and more points.
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turns the effort to escape homelessness into a literal game…It is at its best when the actors play out scenes that help us understand the real-life conundrums… But also involves elaborate gameplay (with) the possibility of trivializing…a serious issue….Ultimately….“Addressless” does a couple of beautiful things. It offers yet another example of the flexibility, effectiveness…and theatricality!… of digital theater. And it turns a “them” into an “us.”
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